The first beta, while public, was closed to all but those with a pre-order. Even mobile-only Diablo Immortal suffered severe server overload at launch.įurthermore, we're unconvinced that any amount of beta testing will prepare Blizzard for the launch day of its most highly anticipated game to date. Overwatch 2 got jammed up because of supposed "DDoS attacks," but that was the least of its launch day problems. Diablo III had a rough time with servers rejecting players with an "Error 37." Diablo II Resurrected had similar issues, and the queue was annoyingly long if it didn't crash first. Blizzard does not have a stellar track record for launching online games without a hitch. So, currently, right now, we feel really confident." It's really about getting that information so we know day one is going to be as good as we can possibly make it and that we just feel confident going in. Mueller added, " not a trivial thing for us to do. "Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general," Piepiora said. He said they carefully observed issues with the server loads to avoid bottlenecking on day one. Blizzard says it's confident that Diablo IV will work flawlessly on day one.Īssociate Game Director Joe Piepiora and Art Director John Mueller told Eurogamer that the three Diablo IV public betas weren't just for marketing purposes despite the wolf pup cosmetic giveaway attached with them. No matter how much testing and server fortification developers do, it's never enough to prevent the problem. Good luck with that: One problem that online multiplayer games can't seem to avoid is server overload at release.
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